Sony

Japanese
Members and Interests Sony CSL Tokyo

Shigeru Owada

Recent advances in CG technology have resulted in highly realistic synthesized images that are almost indistinguishable from real-world sceneries. However, most applications adopt surface representation, which lacks internal information on objects. This representation has an intrinsic inability to accommodate future advances of technologies. My goal is to pursue new data structures, algorithms, and user interfaces that are capable to represent real-world objects more naturally.

Shigeru Owada, Frank Nielsen, and Takeo Igarashi, "Volume Catcher", Proc. ACM Symposium on Interactive 3D Graphics and Games, pp.111-116, 2005.
Shigeru Owada, Frank Nielsen, Makoto Okabe, and Takeo Igarashi, "Volumetric Illustration: Designing 3D Models with Internal Textures", ACM Transactions on Graphics (Proc. Siggraph 2004), pp.322-328, 2004.