Comics can be read in a wide variety of styles: not only on paper (e.g., magazines and newspapers) but also as electronic content (e-books and the Internet). Without a doubt, comics are one of the most popular and familiar forms of graphic content.
Comic Computing integrates comics with a user interface to make conventional communication systems more interesting and visual. Comic books are a graphic art form that combines text and images to represent a story. I have realized unique user interfaces and interaction techniques based on comics. For example, through my creation and browsing methods, users can easily create comic books and share them through the network. Thus, a creation and communication environment is possible beyond user's generation and nationality. Moreover, comics are constructed with several visual elements, which is useful for information visualization, movie editing, and augmented reality. I expect that Comic Computing will make conventional user interface paradigms fun and interesting.
Tobita, H. (2011) Comic Computing: Creation and Communication with Comic. In Proc. of ACM SIGDOC 2011, pp. 91-98.
Tobita, H. (2010) Comic Engine: Interactive System for Crating and Browsing Comic Books with Attention Curing. In Proc. of ACM AVI 2010, pp. 281-288.
Tobita, H. (2011) Cloud Interface: Designing Aerial Computer Environment for Novel User Interface. In Proc. of ACM ACE 2011.