Sony

Japanese

Research Gallery

12Pixels

12Pixels is an interface for creating pixel art on cell phones.   The very limited interface of cell phones makes it difficult to draw things according to one's imagination, but 12Pixels provides a simple way to create pixel art. Ordinary cell phones have keys that a ...

Augmented Reality (AR)

Many technologies termed as Augmented Reality at present are derived from researches conducted at Sony Computer Science Laboratories, Inc. in the early 90's.   Herebelow are some examples of such researches:   Navicam:   NaviCam is a system comprised of a computer ...

CyberCode

CyberCode is a visual tagging system designed for augmented reality (AR) applications, based on an image recognition technology that uses visual-markers. It was developed by Dr. Jun Rekimoto back in 1996. In addition to its ID number, the 3D position of a printed 2D code can be ...

Econophysics

Econophysics is an emerging field of science that bridges physics and economics. Based on the econophysics analysis of high precision data, several important results have already been established, including: A breakdown in the law of demand and supply, the existence of arbitrage ...

FEEL

With the development of wireless technologies such as WiFi, Bluetooth, and mobile phone networks, and home networking environments such as DLNA, applications utilizing communication between diverse types of devices are growing. However, today it is tedious to simply connect two a ...

Gummi

Gummi is a concept of a bendable computer. It was proposed in 2001-2003 by Ivan Poupyrev, Carsten Schwesig and Eijiro Mori who attempted to probe the far future of computing devices, anticipate the expectations of the users and then invent device concepts and interaction styles t ...

Happiness Counter

"Happiness Counter" is a research on home appliances that actively stimulates users to smile in daily life. In our current so-called stress society, it is difficult to control our own emotional states, even though we know that smiles are good for us. "Happiness Counter" seeks to ...

Open Energy System

Concept Expectations have only continued to mount for more effective ways of harnessing the power of natural energy to meet the challenges of global warming and fuel depletion. Yet we are also keenly aware of the technical limitations of integrating power generated from thinly di ...

PlaceEngine

PlaceEngine is a technology that uses Wi-Fi information (such as MAC address, RSSI, etc) from the Wi-Fi access points, deployed in large number in urban areas, to estimate current location in reference to the PlaceEngine database. Any device equipped with Wi-Fi can easily estimat ...

POBox (Predictive Operation Based On eXample)

POBox is a text input method based on context prediction and approximate pattern matching. It allows users to enter text much more efficiently on mobile devices such as SmartPhones and PDAs, with less typing. Invented by Dr. Toshiyuki Masui in 1998, it has been pre-installed in ...

Rear Touch User Interface

In 2001 Jun Rekimoto invented SmartSkin, a novel free-form technology that can sense multiple hand positions even over a large surface. SmartSkin is basically an electronic skin that is sensitive to hand movements, finger gestures, multi-point and other kinds of analog data, and ...

Synecoculture

Humans have engaged in agriculture for over 10,000 years since the dawn of history, but that history has been inevitably based on the trade-off between agricultural production and environmental degradation. Modern agriculture is still situated along the same line, further loading ...

Systems Biology

Systems biology is a field of study that aims to understand living things at a system level. In the first half of the 20th century, biology was a field heavily influenced by phenomenalism and natural history. Then, the discovery of the double-helix structure of DNA by James Watso ...

Systems Brain Science

The neural correlates of qualia is one of the most important research issues in cognitive neuroscience today. Qualia lie at the heart of the human experience, as well as at the core of the interface between the massively parallel sensory processing and serial motor processing. Qu ...

TouchEngine

TouchEngine is a new human-interface module that reproduces tactile experiences. Touch panels in combination with LCDs and other devices are commonplace, but their primary drawback is that they don't respond with the kind of feedback provided by a mechanical switch like people ex ...

Visual Computing

Visual computing is a cross-disciplinary emerging field of computer science that deals with information technological challenges for effectively acquiring, representing, processing and manipulating real-world "mages'' on one hand, and synthesizing stunning video-realistic "mag ...