Sony

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Research Gallery

Augmented Reality

Many technologies termed as Augmented Reality at present are derived from researches conducted at Sony Computer Science Laboratories, Inc. in the early 90's.   Herebelow are some examples of such researches:   Navicam:   NaviCam is a system comprised of a compute ...

CyberCode

CyberCode is a visual tagging system designed for augmented reality (AR) applications, based on an image recognition technology that uses visual-markers. It was developed by Dr. Jun Rekimoto back in 1996. In addition to its ID number, the 3D position of a printed 2D code can be ...

Econophysics

Econophysics is an emerging field of science that bridges physics and economics. Based on the econophysics analysis of high precision data, several important results have already been established, including: A breakdown in the law of demand and supply, the existence of arbitrage ...

PlaceEngine

PlaceEngine is a technology that uses Wi-Fi information (such as MAC address, RSSI, etc) from the Wi-Fi access points, deployed in large number in urban areas, to estimate current location in reference to the PlaceEngine database. Any device equipped with Wi-Fi can easily estimat ...

Systems Biology

Systems biology is a field of study that aims to understand living things at a system level. In the first half of the 20th century, biology was a field heavily influenced by phenomenalism and natural history. Then, the discovery of the double-helix structure of DNA by James Watso ...

Systems Brain Science

The neural correlates of qualia is one of the most important research issues in cognitive neuroscience today. Qualia lie at the heart of the human experience, as well as at the core of the interface between the massively parallel sensory processing and serial motor processing. Qu ...

TouchEngine

TouchEngine is a new human-interface module that reproduces tactile experiences. Touch panels in combination with LCDs and other devices are commonplace, but their primary drawback is that they don't respond with the kind of feedback provided by a mechanical switch like people ex ...

Visual Computing

Visual computing is a cross-disciplinary emerging field of computer science that deals with information technological challenges for effectively acquiring, representing, processing and manipulating real-world "mages'' on one hand, and synthesizing stunning video-realistic "mag ...