INPROCEEDINGS

Flying eyes: free-space content creation using autonomous aerial vehicles

CHI '11 Extended Abstracts on Human Factors in Computing Systems | may, 2011

Author

Higuchi, Keita and Ishiguro, Yoshio and Rekimoto, Jun

Abstract

Highly effective 3D-camerawork techniques that do not have physical limitations have been developed for creating three-dimensional (3D) computer games. Recent techniques used for real-world visual content creation, such as those used for sports broadcasting and motion pictures, also incorporate cameras moving in 3D physical space to provide viewers with a more engaging experience. For such purpose, wired cameras or mechanically controlled cameras are used, but they require huge and expensive infrastructure, and their freedom of motion is limited. To realize more flexible free-space camerawork at reasonable cost, we propose a system called

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